so i have a script here it works fine but then it doesnt work on the second character even thou they are copys of each other anybody know what im doing wrong
var waypoint : Transform[];
static var speed : float = 5;
private var currentWaypoint : int;
function Update ()
{
var Enemy = GameObject.FindWithTag ("Enemy");
if ( Vector3.Distance(Enemy.transform.position, transform.position ) < 3) {
transform.LookAt(Enemy.transform);
print("suck mun dee");
rigidbody.constraints = RigidbodyConstraints.FreezePositionX |RigidbodyConstraints.FreezePositionZ|RigidbodyConstraints.FreezePositionY;
}
if(currentWaypoint < waypoint.length)
{
var target : Vector3 = waypoint[currentWaypoint].position;
var moveDirection : Vector3 = target - transform.position;
var velocity = rigidbody.velocity;
if(moveDirection.magnitude < 1)
{
currentWaypoint++;
}
else
{
velocity = moveDirection.normalized*speed;
}
rigidbody.velocity = velocity;
}
}
↧