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how to chick weather the button is pressed or held down

sorry for my english, i have 1 button i need to chick if it is being pressed or held down how do i do this ![alt text][1] [1]: http://answers.unity3d.com/storage/temp/896-button.png

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how to change the filedof view slowly

its changing but i want it to change slowly function Update () { if (Input.GetKey ("w")) { Camera.main.fieldOfView += 100*Time.deltaTime; } }

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why do i get 0

//var systime:int=10; var health:float=100; function Update () { if (Input.GetKey ("up")) //systime =System.DateTime.Now.Hour; { var systime:int =PlayerPrefs.GetInt("systime");...

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opposite of OnApplicationPause

is there anything like OnApplicationUnPause or anything like that i really dont want to use OnApplicationFocus its giving me a hard time

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why networking example dosnt work on phone

so i downloaded the iphone networking example from their website (http://download.unity3d.com/support/resources/files/MultiplayerTutorial.pdf) i tried it on the computer and it works fine but it dosnt...

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how to check or identify the polygon faces

i want to check the faces on the polygon and recreate the object but with the faces as separate objects is it possible. more info, i want to take a mesh and make all the triangles or the polygons or...

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error in creating mesh script

Failed setting triangles. Some indices are referencing out of bounds vertices. is the error im new to creating meshes but i think the problem is the variables on the top i dont know what to put in...

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how to make a raycast have a wider range of hit

i dont know if this makes sense or not but its like this, when you create a raycast it hits the object that's in front of it. is it possible to make the raycast hit any object on the screen no matter...

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how to increase the rayspheres radius

so the script i have is suposed to render everything thats being hit i want to increase the radius but its not working ![alt text][1] [1]: http://answers.unity3d.com/storage/temp/1112-spheres.png as...

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how to get component of the raycast hit

i want to get a script from the object thats being hit with a raycast but var ob :script = hit.gameObject.GetComponent(script); isnt working

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