//var systime:int=10; var health:float=100; function Update () { if (Input.GetKey ("up")) //systime =System.DateTime.Now.Hour; { var systime:int =PlayerPrefs.GetInt("systime"); PlayerPrefs.SetInt("systime", System.DateTime.Now.Hour);} if (Input.GetKey ("down")){ print (systime); } }
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why do i get 0
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