i have a simple script that when it collides with a gameobject it loses health but the problem is that every enemy in the game with the same script losses health. i know why this is happening but i dont know how to fix it, any helppp!!
static var health:float = 10;
var damage1:float=3;
var damage2:float=1;
var damage3:float=15;
var damage4:float=1000;
var takedamage=true;
var afterobject:Transform;
function OnCollisionEnter(other : Collision) {
if (other.gameObject.tag == "bullet"){
if(takedamage){
//im sure the problem is here i tried puting gameObject.health but that didnt work
health-=damage1;
}
}
else if (other.gameObject.tag == "bullet2"){
if(takedamage){
health-=damage2;
}
}
else if (other.gameObject.tag == "bullet3"){
if(takedamage){
health-=damage3;
}
}
else if (other.gameObject.tag == "bullet4"){
if(takedamage){
health-=damage4;
}
}
}
function Update(){
if (health <= 0){
if(takedamage){
var bullit = Instantiate(afterobject, gameObject.transform.position, Quaternion.identity);
CPH.exp +=100/CPH.level;
monsterspawn.total -=1;
takedamage=false;
DestroyObject (gameObject);
}
}
}